

Unsuccessful uses ( e.g., attempting to chop a Large Log with the starter axe) cost 1 energy. Proficiency refers to the amount of energy required to use a specific tool.Īt skill level 0, each successful use of a Pickaxe, Axe, or Hoe costs 2 energy.

Also a chance to collect hay.Ĭutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory). More fiber is earned when collecting weeds. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.

Prevents mummies from reviving.ĩ% Chance to regain some health on kill. Allows killing armored bugs.ĥ0% more damage to mummies, ghosts, skeletons, and void spirits. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.)ĭouble damage to grubs, flies, bugs, Spiders, rock crabs. Only applies to melee weapons (can't be applied to a slingshot)ĥ0% cooldown on special moves.

Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.Įnchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression. However, another Prismatic Shard can be used to re-randomize it. This costs one Prismatic Shard and 20 Cinder Shards.Įach weapon or tool can only have one enchantment, and the applied enchantment is random.
